
Multiplayer ecosystem me DDoS (Distributed Denial of Service) attacks sabse bada khatra hain. Ek single attack aapke game ko laggy bana sakta hai ya server crash kar sakta hai.
CloudLaag par hum generic claim nahi karte, balki apne powerful hybrid infrastructure (OVH + Self-Owned India Nodes) ke dum par true mitigation dete hain.
DDoS attack tab hota hai jab botnets (compromised computers) aapke server par ek sath fake traffic flood karte hain.
Humne apne network ko teen alag-alag heavy segments me divide kiya hai takki maximum uptime mile:
[EXTERNAL TRAFFIC SOURCE: Legit Players & Malicious Botnets]
│
▼
┌─────────────────────────────┐
│ Global Edge Anycast IP │
└──────────────┬──────────────┘
│
┌──────────────┴──────────────┐
▼ ▼
┌──────────────────────┐ ┌──────────────────────────────┐
│ Tier-1: OVH Global │ │ Tier-2: India Edge Network │
│ VAC Scrubbing Pipe │ │ (Yotta DC / Delhi) │
└──────────┬───────────┘ └──────────────┬───────────────┘
│ (Clean UDP/TCP) │
▼ ▼
┌──────────────────────┐ ┌──────────────────────────────┐
│ AMD Ryzen Hardware │ │ 100G Multi-homed Core Switch │
│ (Minecraft Layer-7 │ │ (Tata, Jio, Airtel BGP Loop) │
│ Protocol Scrubbing) │ └──────────────┬───────────────┘
└──────────────────────┘ │
├── [Normal Flow] ──► [Joy Services Mumbai Rack]
│ (Dual Intel v4 - 256GB RAM)
│ ├─ Budget MC Nodes
│ └─ RackLayer B2B VPS/VDS
│
└── [Heavy Attack] ─► [Automated Internal Migration]
▼
[Delhi 35TB Backup/Migration Node]
├─ Hardware Ingress Throttle (Traffic Isolation)
└─ Dynamic Packet Inspection & Manual Scrubbing
Hum industry-trusted OVH Advanced Anti-DDoS service ka use karte hain, jo gaming ke liye best hai.
Delhi me hum kisi teesre par depend nahi hain, wahan hamara khud ka infra hai.
Jab hamare system par koi heavy attack aata hai, to hamari mitigation strategy automated aur manual protocols ka mix hoti hai:
Agar aapko lagta hai ki aapke server par attack ho raha hai: